33 lines
1.3 KiB
Markdown
33 lines
1.3 KiB
Markdown
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# Three-Headed Cobra
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*Large* *Monstrosity* *unaligned*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 127 (15d10+45)
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- **Speed:** swim 30 ft. walk 40 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Creature Codex, page 354
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 18 (+4) | 16 (+3) | 4 (-3) | 10 (+0) | 6 (-2) |
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- **Saving Throws**: Dex +7, Wis +3
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- **Skills:** perception +3
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- **Damage Resistances:** poison
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- **Senses:** blindsight 10ft., passive Perception 13
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- **Languages:** -
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### Special Abilities
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- **Reactive Heads:** The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.
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- **Three-Headed:** The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
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- **Wakeful:** While the three-headed cobra sleeps, at least one of its heads is awake.
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### Actions
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- **Multiattack:** The three-headed cobra makes three bite attacks.
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- **Bite:** Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
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