# Three-Headed Cobra *Large* *Monstrosity* *unaligned* - **Armor Class:** 16 (natural armor) - **Hit Points:** 127 (15d10+45) - **Speed:** swim 30 ft. walk 40 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Creature Codex, page 354 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 18 (+4) | 16 (+3) | 4 (-3) | 10 (+0) | 6 (-2) | - **Saving Throws**: Dex +7, Wis +3 - **Skills:** perception +3 - **Damage Resistances:** poison - **Senses:** blindsight 10ft., passive Perception 13 - **Languages:** - ### Special Abilities - **Reactive Heads:** The three-headed cobra gets two extra reactions that can be used only for opportunity attacks. - **Three-Headed:** The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. - **Wakeful:** While the three-headed cobra sleeps, at least one of its heads is awake. ### Actions - **Multiattack:** The three-headed cobra makes three bite attacks. - **Bite:** Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.