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2025-06-07 07:58:30 -05:00

1.8 KiB

Simurg

Gargantuan Celestial neutral good

  • Armor Class: 15 (natural armor)
  • Hit Points: 108 (8d20+24)
  • Speed: fly 80 ft. walk 20 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Creature Codex, page 339
STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 17 (+3) 14 (+2) 17 (+3) 16 (+3)
  • Saving Throws: Dex +3, Con +6, Wis +6, Cha +6
  • Skills: perception +6
  • Damage Resistances: radiant
  • Senses: darkvision 120 ft., passive Perception 16
  • Languages: all, telepathy 120 ft.

Special Abilities

  • Flyby: The simurg doesn't provoke an opportunity attack when it flies out of an enemy's reach.
  • Keen Sight: The simurg has advantage on Perception (Wisdom) checks that rely on sight.
  • Innate Spellcasting: The simurg's innate spellcasting ability is Wisdom (spell save DC 14). The simurg can innately cast the following spells, requiring no material components: At will: detect poison and disease, detect thoughts, spare the dying 2/day each: cure wounds, lesser restoration, purify food and drink 1/day each: greater restoration, remove curse

Actions

  • Multiattack: The simurg makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Forceful Gale (Recharge 5-6): The simurg beats its wings, creating wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage, is pushed 10 feet away from the simurg and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.