38 lines
1.8 KiB
Markdown
38 lines
1.8 KiB
Markdown
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# Simurg
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*Gargantuan* *Celestial* *neutral good*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 108 (8d20+24)
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- **Speed:** fly 80 ft. walk 20 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Creature Codex, page 339
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
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- **Saving Throws**: Dex +3, Con +6, Wis +6, Cha +6
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- **Skills:** perception +6
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- **Damage Resistances:** radiant
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- **Senses:** darkvision 120 ft., passive Perception 16
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- **Languages:** all, telepathy 120 ft.
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### Special Abilities
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- **Flyby:** The simurg doesn't provoke an opportunity attack when it flies out of an enemy's reach.
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- **Keen Sight:** The simurg has advantage on Perception (Wisdom) checks that rely on sight.
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- **Innate Spellcasting:** The simurg's innate spellcasting ability is Wisdom (spell save DC 14). The simurg can innately cast the following spells, requiring no material components:
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At will: detect poison and disease, detect thoughts, spare the dying
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2/day each: cure wounds, lesser restoration, purify food and drink
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1/day each: greater restoration, remove curse
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### Actions
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- **Multiattack:** The simurg makes three attacks: one with its bite and two with its claws.
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- **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
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- **Claws:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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- **Forceful Gale (Recharge 5-6):** The simurg beats its wings, creating wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage, is pushed 10 feet away from the simurg and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.
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