# Simurg *Gargantuan* *Celestial* *neutral good* - **Armor Class:** 15 (natural armor) - **Hit Points:** 108 (8d20+24) - **Speed:** fly 80 ft. walk 20 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Creature Codex, page 339 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | - **Saving Throws**: Dex +3, Con +6, Wis +6, Cha +6 - **Skills:** perception +6 - **Damage Resistances:** radiant - **Senses:** darkvision 120 ft., passive Perception 16 - **Languages:** all, telepathy 120 ft. ### Special Abilities - **Flyby:** The simurg doesn't provoke an opportunity attack when it flies out of an enemy's reach. - **Keen Sight:** The simurg has advantage on Perception (Wisdom) checks that rely on sight. - **Innate Spellcasting:** The simurg's innate spellcasting ability is Wisdom (spell save DC 14). The simurg can innately cast the following spells, requiring no material components: At will: detect poison and disease, detect thoughts, spare the dying 2/day each: cure wounds, lesser restoration, purify food and drink 1/day each: greater restoration, remove curse ### Actions - **Multiattack:** The simurg makes three attacks: one with its bite and two with its claws. - **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. - **Claws:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - **Forceful Gale (Recharge 5-6):** The simurg beats its wings, creating wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage, is pushed 10 feet away from the simurg and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.