36 lines
1.4 KiB
Markdown
36 lines
1.4 KiB
Markdown
# Kryt
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*Medium* *Humanoid* *neutral evil*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 120 (16d8+48)
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- **Speed:** walk 25 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** Creature Codex, page 243
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 10 (+0) | 16 (+3) | 6 (-2) | 18 (+4) | 6 (-2) |
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- **Skills:** insight +7, perception +7
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- **Condition Immunities:** exhaustion
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- **Senses:** darkvision 60 ft., passive Perception 17
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- **Languages:** Common
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### Special Abilities
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- **Hold Breath:** The kryt can hold its breath for 15 minutes.
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- **Prophetic Vision (1/Turn):** The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.
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### Actions
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- **Multiattack:** The kryt makes three attacks: one with its bite and two with its quarterstaff.
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- **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage
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- **Quarterstaff:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.
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### Reactions
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- **Haunting Vision:** When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.
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