# Kryt *Medium* *Humanoid* *neutral evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 120 (16d8+48) - **Speed:** walk 25 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Creature Codex, page 243 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 10 (+0) | 16 (+3) | 6 (-2) | 18 (+4) | 6 (-2) | - **Skills:** insight +7, perception +7 - **Condition Immunities:** exhaustion - **Senses:** darkvision 60 ft., passive Perception 17 - **Languages:** Common ### Special Abilities - **Hold Breath:** The kryt can hold its breath for 15 minutes. - **Prophetic Vision (1/Turn):** The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw. ### Actions - **Multiattack:** The kryt makes three attacks: one with its bite and two with its quarterstaff. - **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage - **Quarterstaff:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands. ### Reactions - **Haunting Vision:** When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.