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2025-06-07 07:58:30 -05:00
# Kryt
*Medium* *Humanoid* *neutral evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 120 (16d8+48)
- **Speed:** walk 25 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** Creature Codex, page 243
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 10 (+0) | 16 (+3) | 6 (-2) | 18 (+4) | 6 (-2) |
- **Skills:** insight +7, perception +7
- **Condition Immunities:** exhaustion
- **Senses:** darkvision 60 ft., passive Perception 17
- **Languages:** Common
### Special Abilities
- **Hold Breath:** The kryt can hold its breath for 15 minutes.
- **Prophetic Vision (1/Turn):** The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.
### Actions
- **Multiattack:** The kryt makes three attacks: one with its bite and two with its quarterstaff.
- **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage
- **Quarterstaff:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.
### Reactions
- **Haunting Vision:** When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.