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2025-06-07 07:58:30 -05:00

1.4 KiB

Kryt

Medium Humanoid neutral evil

  • Armor Class: 15 (natural armor)
  • Hit Points: 120 (16d8+48)
  • Speed: walk 25 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Creature Codex, page 243
STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 16 (+3) 6 (-2) 18 (+4) 6 (-2)
  • Skills: insight +7, perception +7
  • Condition Immunities: exhaustion
  • Senses: darkvision 60 ft., passive Perception 17
  • Languages: Common

Special Abilities

  • Hold Breath: The kryt can hold its breath for 15 minutes.
  • Prophetic Vision (1/Turn): The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.

Actions

  • Multiattack: The kryt makes three attacks: one with its bite and two with its quarterstaff.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage
  • Quarterstaff: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.

Reactions

  • Haunting Vision: When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.