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5ead/monsters/md/creature_codex/king-kobold.md
2025-06-07 07:58:30 -05:00

2.3 KiB

King Kobold

Small Humanoid lawful neutral

  • Armor Class: 15 (18 with mage armor)
  • Hit Points: 112 (25d6+25)
  • Speed: walk 30 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Creature Codex, page 162
STR DEX CON INT WIS CHA
8 (-1) 20 (+5) 12 (+1) 14 (+2) 14 (+2) 15 (+2)
  • Saving Throws: Dex +8, Int +5
  • Skills: deception +5, insight +8, intimidation +8, persuasion +8
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Common, Draconic

Special Abilities

  • Cunning Action: On each of its turns, the king kobold can use a bonus action to take the Dash, Disengage, or Hide action.
  • Evasion: If the king kobold is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the king instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Pack Tactics: The king has advantage on attack rolls against a creature if at least one of the king's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Sneak Attack (1/Turn): The king kobold deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the king that isn't incapacitated and the king doesn't have disadvantage on the attack roll.
  • Sunlight Sensitivity: While in sunlight, the king has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
  • Spellcasting: The king kobold is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, mage hand, minor illusion, poison spray 1st level (4 slots): alarm, grease, mage armor 2nd level (3 slots): alter self, hold person, invisibility

Actions

  • Multiattack: The king kobold makes two shortsword attacks.
  • Shortsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
  • Hand Crossbow: Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Reactions

  • Uncanny Dodge: The king kobold halves the damage from one attack that hits it. To do so, it must see the attacker.