43 lines
2.3 KiB
Markdown
43 lines
2.3 KiB
Markdown
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# King Kobold
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*Small* *Humanoid* *lawful neutral*
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- **Armor Class:** 15 (18 with mage armor)
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- **Hit Points:** 112 (25d6+25)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Creature Codex, page 162
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 8 (-1) | 20 (+5) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
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- **Saving Throws**: Dex +8, Int +5
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- **Skills:** deception +5, insight +8, intimidation +8, persuasion +8
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- **Senses:** darkvision 60 ft., passive Perception 12
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Cunning Action:** On each of its turns, the king kobold can use a bonus action to take the Dash, Disengage, or Hide action.
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- **Evasion:** If the king kobold is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the king instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
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- **Pack Tactics:** The king has advantage on attack rolls against a creature if at least one of the king's allies is within 5 feet of the creature and the ally isn't incapacitated.
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- **Sneak Attack (1/Turn):** The king kobold deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the king that isn't incapacitated and the king doesn't have disadvantage on the attack roll.
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- **Sunlight Sensitivity:** While in sunlight, the king has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
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- **Spellcasting:** The king kobold is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
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Cantrips (at will): fire bolt, mage hand, minor illusion, poison spray
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1st level (4 slots): alarm, grease, mage armor
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2nd level (3 slots): alter self, hold person, invisibility
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### Actions
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- **Multiattack:** The king kobold makes two shortsword attacks.
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- **Shortsword:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
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- **Hand Crossbow:** Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
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### Reactions
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- **Uncanny Dodge:** The king kobold halves the damage from one attack that hits it. To do so, it must see the attacker.
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