# King Kobold *Small* *Humanoid* *lawful neutral* - **Armor Class:** 15 (18 with mage armor) - **Hit Points:** 112 (25d6+25) - **Speed:** walk 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Creature Codex, page 162 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 8 (-1) | 20 (+5) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | - **Saving Throws**: Dex +8, Int +5 - **Skills:** deception +5, insight +8, intimidation +8, persuasion +8 - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Common, Draconic ### Special Abilities - **Cunning Action:** On each of its turns, the king kobold can use a bonus action to take the Dash, Disengage, or Hide action. - **Evasion:** If the king kobold is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the king instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. - **Pack Tactics:** The king has advantage on attack rolls against a creature if at least one of the king's allies is within 5 feet of the creature and the ally isn't incapacitated. - **Sneak Attack (1/Turn):** The king kobold deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the king that isn't incapacitated and the king doesn't have disadvantage on the attack roll. - **Sunlight Sensitivity:** While in sunlight, the king has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. - **Spellcasting:** The king kobold is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, mage hand, minor illusion, poison spray 1st level (4 slots): alarm, grease, mage armor 2nd level (3 slots): alter self, hold person, invisibility ### Actions - **Multiattack:** The king kobold makes two shortsword attacks. - **Shortsword:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage. - **Hand Crossbow:** Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage. ### Reactions - **Uncanny Dodge:** The king kobold halves the damage from one attack that hits it. To do so, it must see the attacker.