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5ead/monsters/md/creature_codex/clacking-skeleton.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Clacking Skeleton

Medium Undead neutral evil

  • Armor Class: 14 (armor scraps)
  • Hit Points: 45 (10d8)
  • Speed: walk 30 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Creature Codex, page 319
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 11 (+0) 6 (-2) 8 (-1) 5 (-3)
  • Skills:
  • Damage Vulnerabilities: bludgeoning
  • Damage Immunities: poison
  • Condition Immunities: exhaustion, poisoned
  • Senses: darkvision 60 ft., passive Perception 9
  • Languages: understands all languages it knew in life but can't speak

Special Abilities

  • Horrid Clacking: If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.

Actions

  • Multiattack: The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
  • Glaive: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
  • Gore: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Shortbow: Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.