# Clacking Skeleton *Medium* *Undead* *neutral evil* - **Armor Class:** 14 (armor scraps) - **Hit Points:** 45 (10d8) - **Speed:** walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Creature Codex, page 319 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 8 (-1) | 5 (-3) | - **Skills:** - **Damage Vulnerabilities:** bludgeoning - **Damage Immunities:** poison - **Condition Immunities:** exhaustion, poisoned - **Senses:** darkvision 60 ft., passive Perception 9 - **Languages:** understands all languages it knew in life but can't speak ### Special Abilities - **Horrid Clacking:** If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn. ### Actions - **Multiattack:** The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow. - **Glaive:** Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage. - **Gore:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. - **Shortbow:** Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.