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2025-06-07 07:58:30 -05:00
# Clacking Skeleton
*Medium* *Undead* *neutral evil*
- **Armor Class:** 14 (armor scraps)
- **Hit Points:** 45 (10d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** Creature Codex, page 319
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 8 (-1) | 5 (-3) |
- **Skills:**
- **Damage Vulnerabilities:** bludgeoning
- **Damage Immunities:** poison
- **Condition Immunities:** exhaustion, poisoned
- **Senses:** darkvision 60 ft., passive Perception 9
- **Languages:** understands all languages it knew in life but can't speak
### Special Abilities
- **Horrid Clacking:** If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
### Actions
- **Multiattack:** The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
- **Glaive:** Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
- **Gore:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- **Shortbow:** Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.