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5ead/monsters/md/a5e_monstrous_menagerie/young-shadow-dragon-a5e.md
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# Young Shadow Dragon
*Large* *Dragon*
- **Armor Class:** 17
- **Hit Points:** 114 (12d10+48)
- **Speed:** walk 40 ft. climb 40 ft. fly 80 ft. swim 40 ft.
- **Challenge Rating:** 10 (5,900 XP)
- **Source:** A5e Monstrous Menagerie, page 137
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 18 (+4) |
- **Saving Throws**: Dex +6, Con +8, Int +5, Wis +5
- **Skills:** deception +8, insight +5, nature +5, perception +5, stealth +6
- **Damage Immunities:** necrotic, poison
- **Damage Resistances:** acid, cold, fire, lightning, thunder; damage from nonmagical weapons
- **Condition Immunities:** fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained
- **Senses:** darkvision 240 ft., passive Perception 15
- **Languages:** Common, Draconic
### Special Abilities
- **Evil:** The dragon radiates an Evil aura.
- **Incorporeal Movement:** The dragon can move through other creatures and objects. It takes 11 (2d10) force damage if it ends its turn inside an object.
- **Essence Link:** The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
- **Innate Spellcasting:** The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good
### Actions
- **Multiattack:** The dragon attacks once with its bite and twice with its claws.
- **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) necrotic damage.
- **Claws:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
- **Anguished Breath (Recharge 5-6):** The dragon exhales a shadowy maelstrom of anguish in a 30-foot cone. Each creature in that area makes a DC 16 Wisdom saving throw taking 40 (9d8) necrotic damage on a failed save or half damage on a success.