38 lines
2.3 KiB
Markdown
38 lines
2.3 KiB
Markdown
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# Young Shadow Dragon
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*Large* *Dragon*
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- **Armor Class:** 17
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- **Hit Points:** 114 (12d10+48)
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- **Speed:** walk 40 ft. climb 40 ft. fly 80 ft. swim 40 ft.
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- **Challenge Rating:** 10 (5,900 XP)
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- **Source:** A5e Monstrous Menagerie, page 137
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 18 (+4) |
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- **Saving Throws**: Dex +6, Con +8, Int +5, Wis +5
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- **Skills:** deception +8, insight +5, nature +5, perception +5, stealth +6
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- **Damage Immunities:** necrotic, poison
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- **Damage Resistances:** acid, cold, fire, lightning, thunder; damage from nonmagical weapons
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- **Condition Immunities:** fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained
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- **Senses:** darkvision 240 ft., passive Perception 15
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Evil:** The dragon radiates an Evil aura.
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- **Incorporeal Movement:** The dragon can move through other creatures and objects. It takes 11 (2d10) force damage if it ends its turn inside an object.
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- **Essence Link:** The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
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- **Innate Spellcasting:** The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good
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### Actions
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- **Multiattack:** The dragon attacks once with its bite and twice with its claws.
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- **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) necrotic damage.
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- **Claws:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
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- **Anguished Breath (Recharge 5-6):** The dragon exhales a shadowy maelstrom of anguish in a 30-foot cone. Each creature in that area makes a DC 16 Wisdom saving throw taking 40 (9d8) necrotic damage on a failed save or half damage on a success.
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