33 lines
1.3 KiB
Markdown
33 lines
1.3 KiB
Markdown
# Steam Mephit
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*Small* *Elemental*
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- **Armor Class:** 10
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- **Hit Points:** 21 (6d6)
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- **Speed:** walk 30 ft. fly 30 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** A5e Monstrous Menagerie, page 327
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 6 (-2) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
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- **Skills:**
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- **Damage Immunities:** fire, poison
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** Aquan, Ignan
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### Special Abilities
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- **Death Burst:** When the mephit dies, it explodes into steam. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save.
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- **Elemental Nature:** A mephit doesnt require air, sustenance, or sleep.
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### Actions
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- **Claws:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
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- **Blurred Form (1/Day, Bloodied Only):** The mephit uses magical illusion to blur its form. For 1 minute attacks against the mephit are made with disadvantage.
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- **Steam Breath (1/Day):** The mephit exhales a 15-foot cone of steam. Each creature in the area makes a DC 10 Constitution saving throw taking 4 (1d8) fire damage on a failed save or half damage on a success.
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