# Steam Mephit *Small* *Elemental* - **Armor Class:** 10 - **Hit Points:** 21 (6d6) - **Speed:** walk 30 ft. fly 30 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** A5e Monstrous Menagerie, page 327 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | - **Skills:** - **Damage Immunities:** fire, poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Aquan, Ignan ### Special Abilities - **Death Burst:** When the mephit dies, it explodes into steam. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save. - **Elemental Nature:** A mephit doesnt require air, sustenance, or sleep. ### Actions - **Claws:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage. - **Blurred Form (1/Day, Bloodied Only):** The mephit uses magical illusion to blur its form. For 1 minute attacks against the mephit are made with disadvantage. - **Steam Breath (1/Day):** The mephit exhales a 15-foot cone of steam. Each creature in the area makes a DC 10 Constitution saving throw taking 4 (1d8) fire damage on a failed save or half damage on a success.