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5ead/monsters/md/a5e_monstrous_menagerie/minotaur-champion-a5e.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Minotaur Champion

Huge Monstrosity

  • Armor Class: 19
  • Hit Points: 262 (21d12+126)
  • Speed: walk 50 ft.
  • Challenge Rating: 16 (15,000 XP)
  • Source: A5e Monstrous Menagerie, page 335
STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 22 (+6) 10 (+0) 16 (+3) 14 (+2)
  • Saving Throws: Str +11, Dex +5, Con +11, Wis +8
  • Skills: perception +8
  • Senses: darkvision 120 ft., passive Perception 21
  • Languages: Abyssal, Undercommon

Special Abilities

  • Labyrinthine Recall: The minotaur can perfectly recall any route it has traveled.
  • Magic Resistance: The minotaur has advantage on saving throws against spells and magical effects.

Actions

  • Multiattack: The minotaur gores once and attacks twice with its greataxe.
  • Gore: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage and the target makes a DC 19 Strength saving throw being pushed up to 5 feet away and falling prone on a failure. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 13 (3d8) damage.
  • Greataxe: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
  • Fire Breath (Recharge 5-6): The minotaur exhales fire in a 30-foot cone. Each creature in the area makes a DC 19 Dexterity saving throw taking 55 (10d10) fire damage on a failed save or half damage on a success.

Bonus Actions

  • Roar of Triumph: If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 35 (10d6) temporary hit points.