37 lines
1.7 KiB
Markdown
37 lines
1.7 KiB
Markdown
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# Minotaur Champion
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*Huge* *Monstrosity*
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- **Armor Class:** 19
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- **Hit Points:** 262 (21d12+126)
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- **Speed:** walk 50 ft.
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- **Challenge Rating:** 16 (15,000 XP)
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- **Source:** A5e Monstrous Menagerie, page 335
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 22 (+6) | 10 (+0) | 22 (+6) | 10 (+0) | 16 (+3) | 14 (+2) |
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- **Saving Throws**: Str +11, Dex +5, Con +11, Wis +8
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- **Skills:** perception +8
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- **Senses:** darkvision 120 ft., passive Perception 21
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- **Languages:** Abyssal, Undercommon
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### Special Abilities
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- **Labyrinthine Recall:** The minotaur can perfectly recall any route it has traveled.
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- **Magic Resistance:** The minotaur has advantage on saving throws against spells and magical effects.
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### Actions
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- **Multiattack:** The minotaur gores once and attacks twice with its greataxe.
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- **Gore:** Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage and the target makes a DC 19 Strength saving throw being pushed up to 5 feet away and falling prone on a failure. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 13 (3d8) damage.
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- **Greataxe:** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
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- **Fire Breath (Recharge 5-6):** The minotaur exhales fire in a 30-foot cone. Each creature in the area makes a DC 19 Dexterity saving throw taking 55 (10d10) fire damage on a failed save or half damage on a success.
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### Bonus Actions
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- **Roar of Triumph:** If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 35 (10d6) temporary hit points.
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