# Minotaur Champion *Huge* *Monstrosity* - **Armor Class:** 19 - **Hit Points:** 262 (21d12+126) - **Speed:** walk 50 ft. - **Challenge Rating:** 16 (15,000 XP) - **Source:** A5e Monstrous Menagerie, page 335 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 10 (+0) | 22 (+6) | 10 (+0) | 16 (+3) | 14 (+2) | - **Saving Throws**: Str +11, Dex +5, Con +11, Wis +8 - **Skills:** perception +8 - **Senses:** darkvision 120 ft., passive Perception 21 - **Languages:** Abyssal, Undercommon ### Special Abilities - **Labyrinthine Recall:** The minotaur can perfectly recall any route it has traveled. - **Magic Resistance:** The minotaur has advantage on saving throws against spells and magical effects. ### Actions - **Multiattack:** The minotaur gores once and attacks twice with its greataxe. - **Gore:** Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage and the target makes a DC 19 Strength saving throw being pushed up to 5 feet away and falling prone on a failure. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 13 (3d8) damage. - **Greataxe:** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage. - **Fire Breath (Recharge 5-6):** The minotaur exhales fire in a 30-foot cone. Each creature in the area makes a DC 19 Dexterity saving throw taking 55 (10d10) fire damage on a failed save or half damage on a success. ### Bonus Actions - **Roar of Triumph:** If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 35 (10d6) temporary hit points.