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2025-06-07 07:58:30 -05:00

1.2 KiB

Merrow

Large Monstrosity

  • Armor Class: 13
  • Hit Points: 45 (6d10+12)
  • Speed: walk 10 ft. swim 40 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: A5e Monstrous Menagerie, page 331
STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 14 (+2) 10 (+0) 12 (+1) 10 (+0)
  • Skills:
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages: Abyssal, Aquan, Giant, Primordial

Special Abilities

  • Amphibious: The merrow can breathe air and water.

Actions

  • Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 14). Until this grapple ends the merrow can't attack a different creature with its claws.
  • Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure the merrow pulls the target up to 20 feet toward the merrow.

Bonus Actions

  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled.