33 lines
1.2 KiB
Markdown
33 lines
1.2 KiB
Markdown
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# Merrow
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*Large* *Monstrosity*
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- **Armor Class:** 13
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- **Hit Points:** 45 (6d10+12)
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- **Speed:** walk 10 ft. swim 40 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** A5e Monstrous Menagerie, page 331
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
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- **Skills:**
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:** Abyssal, Aquan, Giant, Primordial
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### Special Abilities
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- **Amphibious:** The merrow can breathe air and water.
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### Actions
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- **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 14). Until this grapple ends the merrow can't attack a different creature with its claws.
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- **Harpoon:** Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure the merrow pulls the target up to 20 feet toward the merrow.
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### Bonus Actions
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- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled.
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