# Merrow *Large* *Monstrosity* - **Armor Class:** 13 - **Hit Points:** 45 (6d10+12) - **Speed:** walk 10 ft. swim 40 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** A5e Monstrous Menagerie, page 331 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | - **Skills:** - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** Abyssal, Aquan, Giant, Primordial ### Special Abilities - **Amphibious:** The merrow can breathe air and water. ### Actions - **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 14). Until this grapple ends the merrow can't attack a different creature with its claws. - **Harpoon:** Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure the merrow pulls the target up to 20 feet toward the merrow. ### Bonus Actions - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled.