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2025-06-07 07:58:30 -05:00

1.5 KiB

Marilith

Large Fiend

  • Armor Class: 18
  • Hit Points: 220 (21d10+105)
  • Speed: walk 40 ft.
  • Challenge Rating: 16 (15,000 XP)
  • Source: A5e Monstrous Menagerie, page 71
STR DEX CON INT WIS CHA
20 (+5) 22 (+6) 20 (+5) 20 (+5) 18 (+4) 20 (+5)
  • Saving Throws: Str +10, Dex +11, Con +10, Wis +9, Cha +10
  • Skills:
  • Damage Immunities: poison
  • Damage Resistances: cold, fire, lightning; damage from nonmagical weapons
  • Condition Immunities: poisoned
  • Senses: truesight 120 ft., passive Perception 14
  • Languages: Abyssal, telepathy 120 ft.

Special Abilities

  • Chaotic Evil: The marilith radiates a Chaotic and Evil aura.
  • Magic Resistance: The marilith has advantage on saving throws against spells and magical effects.

Actions

  • Multiattack: The marilith makes six attacks with its longswords.
  • Longsword: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Bonus Actions

  • Tail: Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 10 (2d4 + 5) bludgeoning damage, and the target is grappled (escape DC 19).
  • Teleport: The marilith magically teleports up to 120 feet to an unoccupied space it can see.

Reactions

  • Reactive Teleport: When the marilith is hit or missed by a ranged attack, it uses Teleport. If it teleports within 5 feet of a creature, it can attack with its tail.