# Marilith *Large* *Fiend* - **Armor Class:** 18 - **Hit Points:** 220 (21d10+105) - **Speed:** walk 40 ft. - **Challenge Rating:** 16 (15,000 XP) - **Source:** A5e Monstrous Menagerie, page 71 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 22 (+6) | 20 (+5) | 20 (+5) | 18 (+4) | 20 (+5) | - **Saving Throws**: Str +10, Dex +11, Con +10, Wis +9, Cha +10 - **Skills:** - **Damage Immunities:** poison - **Damage Resistances:** cold, fire, lightning; damage from nonmagical weapons - **Condition Immunities:** poisoned - **Senses:** truesight 120 ft., passive Perception 14 - **Languages:** Abyssal, telepathy 120 ft. ### Special Abilities - **Chaotic Evil:** The marilith radiates a Chaotic and Evil aura. - **Magic Resistance:** The marilith has advantage on saving throws against spells and magical effects. ### Actions - **Multiattack:** The marilith makes six attacks with its longswords. - **Longsword:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. ### Bonus Actions - **Tail:** Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 10 (2d4 + 5) bludgeoning damage, and the target is grappled (escape DC 19). - **Teleport:** The marilith magically teleports up to 120 feet to an unoccupied space it can see. ### Reactions - **Reactive Teleport:** When the marilith is hit or missed by a ranged attack, it uses Teleport. If it teleports within 5 feet of a creature, it can attack with its tail.