43 lines
1.5 KiB
Markdown
43 lines
1.5 KiB
Markdown
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# Marilith
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*Large* *Fiend*
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- **Armor Class:** 18
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- **Hit Points:** 220 (21d10+105)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 16 (15,000 XP)
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- **Source:** A5e Monstrous Menagerie, page 71
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 22 (+6) | 20 (+5) | 20 (+5) | 18 (+4) | 20 (+5) |
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- **Saving Throws**: Str +10, Dex +11, Con +10, Wis +9, Cha +10
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- **Skills:**
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- **Damage Immunities:** poison
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- **Damage Resistances:** cold, fire, lightning; damage from nonmagical weapons
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- **Condition Immunities:** poisoned
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- **Senses:** truesight 120 ft., passive Perception 14
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- **Languages:** Abyssal, telepathy 120 ft.
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### Special Abilities
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- **Chaotic Evil:** The marilith radiates a Chaotic and Evil aura.
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- **Magic Resistance:** The marilith has advantage on saving throws against spells and magical effects.
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### Actions
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- **Multiattack:** The marilith makes six attacks with its longswords.
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- **Longsword:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
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### Bonus Actions
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- **Tail:** Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 10 (2d4 + 5) bludgeoning damage, and the target is grappled (escape DC 19).
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- **Teleport:** The marilith magically teleports up to 120 feet to an unoccupied space it can see.
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### Reactions
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- **Reactive Teleport:** When the marilith is hit or missed by a ranged attack, it uses Teleport. If it teleports within 5 feet of a creature, it can attack with its tail.
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