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5ead/monsters/md/a5e_monstrous_menagerie/ice-mephit-a5e.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Ice Mephit

Small Elemental

  • Armor Class: 12
  • Hit Points: 21 (6d6)
  • Speed: walk 30 ft. fly 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: A5e Monstrous Menagerie, page 325
STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (+0) 8 (-1) 10 (+0) 10 (+0)
  • Skills: perception +2, stealth +4
  • Damage Vulnerabilities: bludgeoning, fire
  • Damage Immunities: cold, poison
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: Aquan, Auran

Special Abilities

  • Death Burst: When the mephit dies, it explodes into ice shards. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) slashing damage on a failed save or half damage on a success.
  • False Appearance: While motionless, the mephit is indistinguishable from a shard of ice.
  • Elemental Nature: A mephit doesnt require air, sustenance, or sleep.

Actions

  • Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) cold damage.
  • Fog (1/Day): The mephit exhales a cloud of fog creating a 20-foot-radius sphere of fog centered on the mephit. The fog is heavily obscured to non-mephits. The fog cloud is immobile spreads around corners and remains for 10 minutes or until dispersed by a strong wind.
  • Freezing Breath (1/Day): The mephit exhales a 15-foot cone of ice. Each creature in the area makes a DC 10 Constitution saving throw taking 5 (2d4) cold damage on a failed save or half damage on a success.