# Ice Mephit *Small* *Elemental* - **Armor Class:** 12 - **Hit Points:** 21 (6d6) - **Speed:** walk 30 ft. fly 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** A5e Monstrous Menagerie, page 325 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | - **Skills:** perception +2, stealth +4 - **Damage Vulnerabilities:** bludgeoning, fire - **Damage Immunities:** cold, poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Aquan, Auran ### Special Abilities - **Death Burst:** When the mephit dies, it explodes into ice shards. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) slashing damage on a failed save or half damage on a success. - **False Appearance:** While motionless, the mephit is indistinguishable from a shard of ice. - **Elemental Nature:** A mephit doesnt require air, sustenance, or sleep. ### Actions - **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) cold damage. - **Fog (1/Day):** The mephit exhales a cloud of fog creating a 20-foot-radius sphere of fog centered on the mephit. The fog is heavily obscured to non-mephits. The fog cloud is immobile spreads around corners and remains for 10 minutes or until dispersed by a strong wind. - **Freezing Breath (1/Day):** The mephit exhales a 15-foot cone of ice. Each creature in the area makes a DC 10 Constitution saving throw taking 5 (2d4) cold damage on a failed save or half damage on a success.