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2025-06-07 07:58:30 -05:00

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1.4 KiB
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# Chuul
*Large* *Aberration*
- **Armor Class:** 16
- **Hit Points:** 93 (11d10+33)
- **Speed:** walk 30 ft. swim 40 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** A5e Monstrous Menagerie, page 47
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 16 (+3) | 10 (+0) |
- **Skills:**
- **Damage Immunities:** poison
- **Condition Immunities:** frightened, poisoned
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** understands Deep Speech but can't speak
### Special Abilities
- **Amphibious:** The chuul can breathe air and water.
- **Detect Magic:** The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic.
### Actions
- **Multiattack:** If the chuul is grappling a creature it uses its tentacle on that creature. It then makes two pincer attacks.
- **Pincer:** Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature it is grappled (escape DC 15). When carrying a grappled creature the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature.
- **Tentacle:** A grappled creature makes a DC 14 Constitution saving throw. On a failure it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the paralysis on a success.