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2025-06-07 07:58:30 -05:00

1.4 KiB

Chuul

Large Aberration

  • Armor Class: 16
  • Hit Points: 93 (11d10+33)
  • Speed: walk 30 ft. swim 40 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: A5e Monstrous Menagerie, page 47
STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 16 (+3) 5 (-3) 16 (+3) 10 (+0)
  • Skills:
  • Damage Immunities: poison
  • Condition Immunities: frightened, poisoned
  • Senses: darkvision 60 ft., passive Perception 13
  • Languages: understands Deep Speech but can't speak

Special Abilities

  • Amphibious: The chuul can breathe air and water.
  • Detect Magic: The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic.

Actions

  • Multiattack: If the chuul is grappling a creature it uses its tentacle on that creature. It then makes two pincer attacks.
  • Pincer: Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature it is grappled (escape DC 15). When carrying a grappled creature the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature.
  • Tentacle: A grappled creature makes a DC 14 Constitution saving throw. On a failure it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the paralysis on a success.