# Chuul *Large* *Aberration* - **Armor Class:** 16 - **Hit Points:** 93 (11d10+33) - **Speed:** walk 30 ft. swim 40 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** A5e Monstrous Menagerie, page 47 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 16 (+3) | 10 (+0) | - **Skills:** - **Damage Immunities:** poison - **Condition Immunities:** frightened, poisoned - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** understands Deep Speech but can't speak ### Special Abilities - **Amphibious:** The chuul can breathe air and water. - **Detect Magic:** The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic. ### Actions - **Multiattack:** If the chuul is grappling a creature it uses its tentacle on that creature. It then makes two pincer attacks. - **Pincer:** Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature it is grappled (escape DC 15). When carrying a grappled creature the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature. - **Tentacle:** A grappled creature makes a DC 14 Constitution saving throw. On a failure it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the paralysis on a success.