1.6 KiB
1.6 KiB
Storm Giant
Huge Giant chaotic good
- Armor Class: 16 (scale mail)
- Hit Points: 230 (20d12+100)
- Speed: walk 50 ft. swim 50 ft.
- Challenge Rating: 13 (10,000 XP)
- Source: 5.1 SRD (2015 MM), page 313
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 18 (+4) |
- Saving Throws: Str +14, Con +10, Wis +9, Cha +9
- Skills: arcana +8, athletics +14, history +8, perception +9
- Damage Immunities: lightning, thunder
- Damage Resistances: cold
- Senses: passive Perception 19
- Languages: Common, Giant
Special Abilities
- Amphibious: The giant can breathe air and water.
- Innate Spellcasting: The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing
Actions
- Multiattack: The giant makes two greatsword attacks.
- Greatsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
- Rock: Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
- Lightning Strike (Recharge 5-6): The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.