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2025-06-07 07:58:30 -05:00
# Storm Giant
*Huge* *Giant* *chaotic good*
- **Armor Class:** 16 (scale mail)
- **Hit Points:** 230 (20d12+100)
- **Speed:** walk 50 ft. swim 50 ft.
- **Challenge Rating:** 13 (10,000 XP)
- **Source:** 5.1 SRD (2015 MM), page 313
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 18 (+4) |
- **Saving Throws**: Str +14, Con +10, Wis +9, Cha +9
- **Skills:** arcana +8, athletics +14, history +8, perception +9
- **Damage Immunities:** lightning, thunder
- **Damage Resistances:** cold
- **Senses:** passive Perception 19
- **Languages:** Common, Giant
### Special Abilities
- **Amphibious:** The giant can breathe air and water.
- **Innate Spellcasting:** The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: detect magic, feather fall, levitate, light
3/day each: control weather, water breathing
### Actions
- **Multiattack:** The giant makes two greatsword attacks.
- **Greatsword:** Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
- **Rock:** Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
- **Lightning Strike (Recharge 5-6):** The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.