38 lines
1.6 KiB
Markdown
38 lines
1.6 KiB
Markdown
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# Storm Giant
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*Huge* *Giant* *chaotic good*
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- **Armor Class:** 16 (scale mail)
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- **Hit Points:** 230 (20d12+100)
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- **Speed:** walk 50 ft. swim 50 ft.
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- **Challenge Rating:** 13 (10,000 XP)
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- **Source:** 5.1 SRD (2015 MM), page 313
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 18 (+4) |
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- **Saving Throws**: Str +14, Con +10, Wis +9, Cha +9
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- **Skills:** arcana +8, athletics +14, history +8, perception +9
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- **Damage Immunities:** lightning, thunder
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- **Damage Resistances:** cold
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- **Senses:** passive Perception 19
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- **Languages:** Common, Giant
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### Special Abilities
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- **Amphibious:** The giant can breathe air and water.
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- **Innate Spellcasting:** The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
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At will: detect magic, feather fall, levitate, light
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3/day each: control weather, water breathing
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### Actions
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- **Multiattack:** The giant makes two greatsword attacks.
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- **Greatsword:** Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
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- **Rock:** Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
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- **Lightning Strike (Recharge 5-6):** The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
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