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5ead/monsters/md/5.1_srd_(2015_mm)/storm-giant.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Storm Giant

Huge Giant chaotic good

  • Armor Class: 16 (scale mail)
  • Hit Points: 230 (20d12+100)
  • Speed: walk 50 ft. swim 50 ft.
  • Challenge Rating: 13 (10,000 XP)
  • Source: 5.1 SRD (2015 MM), page 313
STR DEX CON INT WIS CHA
29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4)
  • Saving Throws: Str +14, Con +10, Wis +9, Cha +9
  • Skills: arcana +8, athletics +14, history +8, perception +9
  • Damage Immunities: lightning, thunder
  • Damage Resistances: cold
  • Senses: passive Perception 19
  • Languages: Common, Giant

Special Abilities

  • Amphibious: The giant can breathe air and water.
  • Innate Spellcasting: The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing

Actions

  • Multiattack: The giant makes two greatsword attacks.
  • Greatsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
  • Rock: Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
  • Lightning Strike (Recharge 5-6): The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.