1.2 KiB
1.2 KiB
Cloud Giant
Huge Giant neutral good (50%) or neutral evil (50%)
- Armor Class: 14 (natural armor)
- Hit Points: 200 (16d12+96)
- Speed: walk 40 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: 5.1 SRD (2015 MM), page 312
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 10 (+0) | 22 (+6) | 12 (+1) | 16 (+3) | 16 (+3) |
- Saving Throws: Con +10, Wis +7, Cha +7
- Skills: insight +7, perception +7
- Senses: passive Perception 17
- Languages: Common, Giant
Special Abilities
- Keen Smell: The giant has advantage on Wisdom (Perception) checks that rely on smell.
- Innate Spellcasting: The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form
Actions
- Multiattack: The giant makes two morningstar attacks.
- Morningstar: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
- Rock: Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.