36 lines
1.2 KiB
Markdown
36 lines
1.2 KiB
Markdown
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# Cloud Giant
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*Huge* *Giant* *neutral good (50%) or neutral evil (50%)*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 200 (16d12+96)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 9 (5,000 XP)
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- **Source:** 5.1 SRD (2015 MM), page 312
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 27 (+8) | 10 (+0) | 22 (+6) | 12 (+1) | 16 (+3) | 16 (+3) |
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- **Saving Throws**: Con +10, Wis +7, Cha +7
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- **Skills:** insight +7, perception +7
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- **Senses:** passive Perception 17
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- **Languages:** Common, Giant
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### Special Abilities
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- **Keen Smell:** The giant has advantage on Wisdom (Perception) checks that rely on smell.
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- **Innate Spellcasting:** The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
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At will: detect magic, fog cloud, light
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3/day each: feather fall, fly, misty step, telekinesis
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1/day each: control weather, gaseous form
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### Actions
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- **Multiattack:** The giant makes two morningstar attacks.
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- **Morningstar:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
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- **Rock:** Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
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