# Cloud Giant *Huge* *Giant* *neutral good (50%) or neutral evil (50%)* - **Armor Class:** 14 (natural armor) - **Hit Points:** 200 (16d12+96) - **Speed:** walk 40 ft. - **Challenge Rating:** 9 (5,000 XP) - **Source:** 5.1 SRD (2015 MM), page 312 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 27 (+8) | 10 (+0) | 22 (+6) | 12 (+1) | 16 (+3) | 16 (+3) | - **Saving Throws**: Con +10, Wis +7, Cha +7 - **Skills:** insight +7, perception +7 - **Senses:** passive Perception 17 - **Languages:** Common, Giant ### Special Abilities - **Keen Smell:** The giant has advantage on Wisdom (Perception) checks that rely on smell. - **Innate Spellcasting:** The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form ### Actions - **Multiattack:** The giant makes two morningstar attacks. - **Morningstar:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage. - **Rock:** Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.