Files
5ead/magic_items/md/level_up_a5e/ring-of-shooting-stars-a5e.md
2025-06-07 07:58:30 -05:00

27 lines
1.7 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Ring of Shooting Stars
* **Rarity:** Very Rare
* **Type:** Ring
* **Attunement:** Yes
* **Source:** Level Up A5E
While wearing this ring, if you are in _dim light or darkness_ you can use an action to cast _dancing lights_ or _light_. The ring has 6 charges and regains 1d6 expended charges at dawn.
**Faerie Fire.** You can use an action and expend 1 charge to cast _faerie fire ._
**Ball Lightning**. You can use an action and expend 2 charges to create up to four 3-foot-diameter lightning spheres. The number of spheres created determines each spheres intensity (see Table: Ball Lightning), each sheds light in a 30-foot radius, and they remain up to 1 minute as long as you _concentrate_ (as if concentrating on a spell). As a bonus action, you can move each sphere up to 30 feet, but no further than 120 feet from you.
When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and then disappears. The creature makes a DC 15 Dexterity _saving throw_ or takes lightning damage based on the spheres intensity.
Shooting Stars. You can use an action to expend 1 to 3 charges. For each expended charge, you shoot a glittering mote of light at a point you can see within 60 feet where it explodes in a 15-foot-cube of sparks. Each creature in the area makes a DC 15 Dexterity _saving throw_ , taking 5d4 fire damage on a failed save, or half damage on a success.
__**Table: Ball Lightning**__
| **Spheres** | **Lightning Damage** |
| ----------- | -------------------- |
| 1 | 4d12 |
| 2 | 5d4 |
| 3 | 2d6 |
| 4 | 2d4 |