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5ead/magic_items/md/level_up_a5e/ring-of-shooting-stars-a5e.md
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Ring of Shooting Stars

  • Rarity: Very Rare
  • Type: Ring
  • Attunement: Yes
  • Source: Level Up A5E

While wearing this ring, if you are in dim light or darkness you can use an action to cast dancing lights or light. The ring has 6 charges and regains 1d6 expended charges at dawn.

Faerie Fire. You can use an action and expend 1 charge to cast faerie fire .

Ball Lightning. You can use an action and expend 2 charges to create up to four 3-foot-diameter lightning spheres. The number of spheres created determines each spheres intensity (see Table: Ball Lightning), each sheds light in a 30-foot radius, and they remain up to 1 minute as long as you concentrate (as if concentrating on a spell). As a bonus action, you can move each sphere up to 30 feet, but no further than 120 feet from you.

When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and then disappears. The creature makes a DC 15 Dexterity saving throw or takes lightning damage based on the spheres intensity.

Shooting Stars. You can use an action to expend 1 to 3 charges. For each expended charge, you shoot a glittering mote of light at a point you can see within 60 feet where it explodes in a 15-foot-cube of sparks. Each creature in the area makes a DC 15 Dexterity saving throw , taking 5d4 fire damage on a failed save, or half damage on a success.

Table: Ball Lightning

Spheres Lightning Damage
1 4d12
2 5d4
3 2d6
4 2d4