27 lines
1.7 KiB
Markdown
27 lines
1.7 KiB
Markdown
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# Ring of Shooting Stars
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* **Rarity:** Very Rare
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* **Type:** Ring
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* **Attunement:** Yes
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* **Source:** Level Up A5E
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While wearing this ring, if you are in _dim light or darkness_ you can use an action to cast _dancing lights_ or _light_. The ring has 6 charges and regains 1d6 expended charges at dawn.
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**Faerie Fire.** You can use an action and expend 1 charge to cast _faerie fire ._
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**Ball Lightning**. You can use an action and expend 2 charges to create up to four 3-foot-diameter lightning spheres. The number of spheres created determines each sphere’s intensity (see Table: Ball Lightning), each sheds light in a 30-foot radius, and they remain up to 1 minute as long as you _concentrate_ (as if concentrating on a spell). As a bonus action, you can move each sphere up to 30 feet, but no further than 120 feet from you.
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When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and then disappears. The creature makes a DC 15 Dexterity _saving throw_ or takes lightning damage based on the sphere’s intensity.
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Shooting Stars. You can use an action to expend 1 to 3 charges. For each expended charge, you shoot a glittering mote of light at a point you can see within 60 feet where it explodes in a 15-foot-cube of sparks. Each creature in the area makes a DC 15 Dexterity _saving throw_ , taking 5d4 fire damage on a failed save, or half damage on a success.
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__**Table: Ball Lightning**__
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| **Spheres** | **Lightning Damage** |
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| ----------- | -------------------- |
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| 1 | 4d12 |
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| 2 | 5d4 |
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| 3 | 2d6 |
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| 4 | 2d4 |
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