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5ead/spells/md/deep_magic_5e/steal-warmth.md
2025-06-07 07:58:30 -05:00

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Steal Warmth

  • Level: 3 necromancy
  • Classes: Sorcerer, Warlock, Wizard
  • Casting Time: 1 reaction, which you take when you take cold damage from magic
  • Range: Self
  • Components: V, S
  • Duration: Instantaneous
  • Source: Deep Magic 5e

When you cast steal warmth after taking cold damage, you select a living creature within 5 feet of you. That creature takes the cold damage instead, or half the damage with a successful Constitution saving throw. You regain hit points equal to the amount of cold damage taken by the target.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the distance to the target you can affect with this spell increases by 5 feet for each slot level above 3rd.