13 lines
468 B
Markdown
13 lines
468 B
Markdown
# Bad Timing
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- **Level**: 2 divination
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- **Classes**: Bard, Sorcerer, Wizard
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- **Casting Time**: 1 action
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- **Range**: 60 feet
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- **Components**: V
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- **Duration**: Instantaneous
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- **Source**: Deep Magic 5e
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You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a failure on a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.
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