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5ead/spells/md/deep_magic_5e/bad-timing.md

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2025-06-07 07:58:30 -05:00
# Bad Timing
- **Level**: 2 divination
- **Classes**: Bard, Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: 60 feet
- **Components**: V
- **Duration**: Instantaneous
- **Source**: Deep Magic 5e
You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a failure on a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.