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5ead/monsters/md/tome_of_beasts_3/sewer-weird.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Sewer Weird

Large Elemental neutral evil

  • Armor Class: 15 (natural armor)
  • Hit Points: 136 (16d10+48)
  • Speed: walk 30 ft. swim 60 ft.
  • Challenge Rating: 8 (3,900 XP)
  • Source: Tome of Beasts 3, page 341
STR DEX CON INT WIS CHA
10 (+0) 19 (+4) 17 (+3) 5 (-3) 10 (+0) 3 (-4)
  • Skills: perception +0
  • Damage Immunities: poison
  • Damage Resistances: acid, cold; nonmagic B/P/S attacks
  • Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses: darkvision 60', passive Perception 10
  • Languages: Aquan

Special Abilities

  • Elemental Nature: Doesn't require air food drink or sleep.
  • Flammable Fumes: If it takes fire it erupts in a gout of flame. The weird immediately takes 5 (2d4) thunder and each creature within 10 ft. of the weird must make DC 15 Dex save or take 3 (1d6) thunder and 7 (2d6) fire.
  • Water Form: Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide with o squeezing.

Actions

  • Multiattack: Three Slam attacks.
  • Slam: Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage and the target must make DC 15 Con save or be poisoned until end of its next turn.
  • Sewer Overflow (Recharge 5-6): Emits a tide of filth and water from itself in a 15 ft. cube. Each creature in this cube: 18 (4d8) bludgeoning damage and 18 (4d8) poison and is infected with sewer plague (DC 15 Con half damage and isn't infected).