# Sewer Weird *Large* *Elemental* *neutral evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 136 (16d10+48) - **Speed:** walk 30 ft. swim 60 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** Tome of Beasts 3, page 341 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 19 (+4) | 17 (+3) | 5 (-3) | 10 (+0) | 3 (-4) | - **Skills:** perception +0 - **Damage Immunities:** poison - **Damage Resistances:** acid, cold; nonmagic B/P/S attacks - **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious - **Senses:** darkvision 60', passive Perception 10 - **Languages:** Aquan ### Special Abilities - **Elemental Nature:** Doesn't require air food drink or sleep. - **Flammable Fumes:** If it takes fire it erupts in a gout of flame. The weird immediately takes 5 (2d4) thunder and each creature within 10 ft. of the weird must make DC 15 Dex save or take 3 (1d6) thunder and 7 (2d6) fire. - **Water Form:** Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide with o squeezing. ### Actions - **Multiattack:** Three Slam attacks. - **Slam:** Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage and the target must make DC 15 Con save or be poisoned until end of its next turn. - **Sewer Overflow (Recharge 5-6):** Emits a tide of filth and water from itself in a 15 ft. cube. Each creature in this cube: 18 (4d8) bludgeoning damage and 18 (4d8) poison and is infected with sewer plague (DC 15 Con half damage and isn't infected).