Files
5ead/monsters/md/tome_of_beasts_3/giant-mantis-shrimp.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Giant Mantis Shrimp

Large Beast unaligned

  • Armor Class: 14 (natural armor)
  • Hit Points: 110 (13d10+39)
  • Speed: walk 15 ft. burrow 15 ft. swim 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Tome of Beasts 3, page 198
STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 16 (+3) 1 (-5) 12 (+1) 8 (-1)
  • Skills: perception +1
  • Senses: truesight 60', passive Perception 13
  • Languages:

Special Abilities

  • Fluorescing Challenge: Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array.

Actions

  • Multiattack: Two Sonic Claw attacks.
  • Sonic Claw: Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn.

Bonus Actions

  • Water Jet: Each creature within 5 ft. of shrimp is blinded until start of its next turn (DC 14 Dex negates). The shrimp then swims up to half its swimming speed with o provoking opportunity attacks.