# Giant Mantis Shrimp *Large* *Beast* *unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 110 (13d10+39) - **Speed:** walk 15 ft. burrow 15 ft. swim 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 3, page 198 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 12 (+1) | 16 (+3) | 1 (-5) | 12 (+1) | 8 (-1) | - **Skills:** perception +1 - **Senses:** truesight 60', passive Perception 13 - **Languages:** — ### Special Abilities - **Fluorescing Challenge:** Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array. ### Actions - **Multiattack:** Two Sonic Claw attacks. - **Sonic Claw:** Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn. ### Bonus Actions - **Water Jet:** Each creature within 5 ft. of shrimp is blinded until start of its next turn (DC 14 Dex negates). The shrimp then swims up to half its swimming speed with o provoking opportunity attacks.